The Personal Touch

Series: Adventure of the Mind Series

Duration: 0:15:00

Year Published: 1979

Creator: IITC | Indiana University Audio-Visual Center | Indiana University Instructional Support Services | International Instructional Television Cooperative

Format: 16mm

Color: Color

Sound: sound

Description: Shows examples of the use of computers as personal tools which extend the logical functions normally accomplished by the human brain. Explains that some can be programmed to perform functions which help control finances, aid in learning situations, and assist in making personal decisions. Includes illustrations ranging from simple applications such as computer games to more complex applications such as the experimental use of microelectronics to influence the human nervous system through surgically implanted "neuro-pacemakers." , Shows examples of the use of computers as personal tools which extend the logical functions normally accomplished by the human brain. Explains that some can be programmed to perform functions which help control finances, aid in learning situations, and assist in making personal decisions. Includes illustrations ranging from simple applications such as computer games to more complex applications such as the experimental use of microelectronics to influence the human nervous system through surgically implanted "neuro-pacemakers.", Shows examples of the use of computers as personal tools which extend the logical functions normally accomplished by the human brain. Explains that some can be programmed to perform functions which help control finances, aid in learning situations, and assist in making personal decisions. Includes illustrations ranging from simple applications such as computer games to more complex applications such as the experimental use of microelectronics to influence the human nervous system through surgically implanted "neuro-pacemakers."

Complete Record: , Shows examples of the use of computers as personal tools which extend the logical functions normally accomplished by the human brain. Explains that some can be programmed to perform functions which help control finances, aid in learning situations, and assist in making personal decisions. Includes illustrations ranging from simple applications such as computer games to more complex applications such as the experimental use of microelectronics to influence the human nervous system through surgically implanted "neuro-pacemakers.", Shows examples of the use of computers as personal tools which extend the logical functions normally accomplished by the human brain. Explains that some can be programmed to perform functions which help control finances, aid in learning situations, and assist in making personal decisions. Includes illustrations ranging from simple applications such as computer games to more complex applications such as the experimental use of microelectronics to influence the human nervous system through surgically implanted "neuro-pacemakers."NOTE: Two (or more) records have been merged together to create this data.


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