The Game: What Should I Do? (1969)

Year Published: 1969

Creator: Disney

Description: Discusses the challenges of making decisions in everyday situations, illustrated through a scenario involving three characters—Red, George, and John—who are playing a game. Red is frustrated with the rules, George is conflicted about his role as the umpire, and John is trying to mediate. Each character contemplates their options and the consequences of their actions, ultimately highlighting the importance of thinking through problems and making choices. The narrative emphasizes that when faced with dilemmas, individuals must consider various solutions and the impact of their decisions. **Keywords:** decision-making, problems, rules, game, characters, Red, George, John, consequences, choices, thinking, conflict, mediation.

Complete Record: Discusses the challenges of making decisions in everyday situations, illustrated through a scenario involving three characters—Red, George, and John—who are playing a game. Red is frustrated with the rules, George is conflicted about his role as the umpire, and John is trying to mediate. Each character contemplates their options and the consequences of their actions, ultimately highlighting the importance of thinking through problems and making choices. The narrative emphasizes that when faced with dilemmas, individuals must consider various solutions and the impact of their decisions. **Keywords:** decision-making, problems, rules, game, characters, Red, George, John, consequences, choices, thinking, conflict, mediation.

Transcription

[Music] Life is so full of little problems. Each single day we meet a few. And you ask yourself, you ask yourself, "What? What? What should I do?" Is there a special rule to follow? It's up to you to find a clue. While you ask yourself, you ask yourself, "What? What? What should I do?" You may have months, you may have weeks, you may have overnight, or maybe just a moment to choose a course that's right. Let's take a given situation with a decision up to you. And you ask yourself, you ask yourself, what what what should I do? What what what what should I do? [Applause] Strike three. You're out. What do you mean out? It's my ball. I should get another swing. Rules are rules, Red. Oh, yeah. You listen to me, Georgie. Porgie. Oh, no. Here we go again. Come on, let's get on with the game. Hold it. Let's take some time out for thinking. What should they do? George, John, and Red. There are many things each of them could do. But first, let's tune in on Red and see what's on his mind. Gee, there are millions of things I could do in the first place. It's my ball. Maybe I could get the rule changed. Three strikes is dumb. I want four. I believe you have something there, Red. All in favor of changing the rules say I. I. From now on, everybody will have four strikes. Everybody? Gosh, that's no help to me. Now I got to get five. Maybe I could get another swing if I threaten to break up the ball game. Come on. Either I get one more strike or I take my ball and go home. Okay. Okay. Here it is. So long, storehead. Goodbye, game wrecker. Gee, that really backfired. I didn't gain a thing. I just lost friends. I'll think of an answer yet. Red doesn't seem to be thinking very clearly, but at least he's thinking. While he's doing that, let's see what's going on in George's head. After all, I am the umpire. Maybe I should stick to my decision. You're still out, Red Out. The sorehead will take his ball and beat it. Yeah, George. Think it over or none of us will get to play. He whizzed. All it did was to get everybody mad at me. Why do I always have to be the umpire? Maybe they can get along without one anyway. Fooey, I quit. Okay, Red, you're out. I am not. You are so. He's not. He is. He isn't. Gee, they really do need me. I better stay on the job and come up with a decision. But just what is it? Well, at least George has decided to face the problem. And if he does that, he's bound to come up with the right answer sooner or later. Meanwhile, let's check in on John's thoughts. There must be something I can do to get this game on the road. Maybe I'd better back George up. Come on, Red. Rules are rules. You're out. Says you. Oh no, you dumb. Come on, gang. Gosh, that didn't solve a thing. We'll never get to play if we keep arguing about the rules. Gee, maybe that's what's wrong. Hey, I've got it. Let's forget the rules. Gee, swill. Hey, you've got to get a hit before you run. That's against the rules. What rules? You're running the wrong way. says who. We'll take six outs. 11 balls. No, you don't. Come on. Pitch. Throw the ball. We can't agree on anything. Gosh, that was a dumb idea. I guess you can't have a game without rules. I better give this a little more thought. Well, we'll have to give John credit for using his head. George and Red were thinking, too. They found that when they're face to face with a problem, there are many things they could do. You probably have thought of some yourself. [Music] So, there is your given situation. Now, the decision's up to you. And if you were George or John or Red, what what what would you do? What what what would you do?

Online Copy: https://www.youtube.com/watch?v=E0BEZkfdyEc

Metadata Source:YouTube


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